Following a vision of global harmony courtesy of Pokemon Go, it's undeniable that the creature-catching franchise is about as ubiquitous video games around. The iconic Pikachu is every bit as identifiable as Mickey Mouse, perhaps even more. The ongoing pandemonium surrounding card prices guarantees almost daily Pokémon headlines. It would be difficult to find a pocket monster game that failed to move at least a few million copies. Remarkably, unofficial Pokémon games go viral every year.
Yet in spite of that ubiquity and popularity, some Pokémon games that remain underappreciated. These represent titles that failed to receive their proper due, or were overshadowed under the hype of the mainline series. These are Pokémon games stuck on doomed consoles or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have flourished if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?
Pokémon Ranch: The Relaxed Precursor
Too many Pokémon games emphasize the battling aspect of the series, and not nearly enough of them focus on the ordinary aspects that would come with owning a companion. Admittedly, modern titles include minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to store monsters from various titles. Reviews from its release noted Ranch was a bad if not outright hideous game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—get this—just relax with your pals. The activities with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.
Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was before the rise of idle games, and the video playthrough normalization of viewing games you aren't playing. Most people never realized that Ranch's proposal to observe your creatures as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so remarkable, a live stream focused on running the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Did you know that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
These poor design choices masked a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
Given numerous core games and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball fondly despite argu